Archive for May, 2009

Kerensky Talks Gold, Spam, and a(subtle?) Hint To A New Zone With ZAM

Posted in News content with tags , , on May 31, 2009 by howtoloseyourlifetoanmmorpg

ZAM talked with Community Manager Jörg “Kerensky” Koonen 2 days ago about current and future plans for Runes of Magic.  The conversation centers around players concerned with the state of in-game gold, and spam, with a snippet of future content plans finishing off the conversation.

Concerning the value of the games gold currency, Kerensky basically tells ZAM that they’ve tried, and are continuing to try new ways of sustaining the value of in-game gold, while paying attention to user feedback via the RoM forums.

As for spam, again not much info.  He mentions the addition of an “automated spam prevention”

The info I found most exciting was a mention of a new Zone.  Technically I had to scrutinize the dialogue as you can be sure it’s never as simple as “Yes, here’s what’s in the next patch…”

In the same paragraph that he mentions the new addition Return To The  Ice Dwarf Kingdom, which is scheduled for release in the next patch on June 3rd, he also mentions that he’s seen a new Zone that has a “…Native American feeling to it.”

It’s my guess that this zone will not be in June 3rd’s patch.  I think his choice of words is evidence of this.  I think he’d be more straightforward if he knew the zone was being included or not.  It, however, does not say that he knows either way.  So maybe I’ll be wrong and this new zone will be in the next patch.  What do you think?

The last interesting point to me is when he mentions the new race and 2 new classes, which pretty much the entire RoM community has known about for weeks.  He more clearly states these classes will both be of this new race, and “they will come with their own starting zones, story-line, quests and equipment.”

I think because he said “addon” and not “patch” that it’s a safe bet these classes won’t be in June 3rd’s patch.  But more importantly I’m wondering about these classes starting zones.

Are they going to add 2 new zones?  That, in my book, would be a significant increase in the size of the game world.

If we harken back to an older developer interview on we’ll see mention of 2 game updates coming: one in June, and one shortly after between August and October 2009.

Connecting the dots, whether some dates are slightly off or not would make one immediately assume that the new classes, now with the additional info of their own starting zones and RoM’s announcement of updates every month, will be here by October.

Now let’s go back to Kerensky’s mention of a new zone that has a Native American feel(Which has to be Wusa, the land to the north of Ravenfell).   I’m guessing it’s a safe bet this will be one of the new starting zones for one of the new classes, and that further adds to my reasoning why we won’t see any new zones on June 3rd.

These are just my opinions, so I’d like to know what you think?  After all it’s a bit sketchy to begin with.


Are RoM’s Special Events Too Hard?

Posted in RoM Diary with tags , , on May 31, 2009 by howtoloseyourlifetoanmmorpg

The last special event has been the Music Festival.

I love all the little quests and mini-games(in world) that RoM has been putting into their special events but I have been finding it difficult to get anywhere with them.

I tried the Musical Horse Trial 6 times before getting frustrated and giving up, and to anyone who doesn’t know, the MHT is a timed 15 minute long event requiring killing special mobs at 3 checkpoints.

I was using my lvl 49 Knight with decent modded gear, and I just couldn’t complete it, first the requirements weren’t clearly laid out, and after my 3rd run I finally found out how to properly complete all checkpoints.

Even then it turned out that there is some hidden unmentioned time limit at each checkpoint, becaue I was taking awhile at the second checkpoint when the mobs just vanished, leaving me unable to get my voucher signed and move on.

I tried my hand at clubbing some Cavies, which left me waiting for the next spawn time(out of only 3 daily spawns). Luckily it was only an hour wait, which I passed the time mining.  But there’s only 2 spawn locations and they filled up fast.  By the time I killed 2 Cavies, they were all gone.  The event notice said the event lasts an hour, but evidently it’s shorter because there is a limited amount of Cavies.

I couldn’t even do the Count event(with help)

Now am I just needlessly whining?  Do these events happened to be unbalanced for classes, or something else I’m not considering?

I love the fact that they are doing these events, I just would like to be able to actually complete some.

What is the basic opinion of events in Runes of Magic? Do you like them? hate them? don’t care? Do they need changed? if so how?

Tastefuly Added On

Posted in Editorial with tags , on May 30, 2009 by howtoloseyourlifetoanmmorpg

Screenshot from Hello Kitty Hell

My first “real” string of words is just a lame “look-at-me” post.   It’s legitimate enough as it gives you a little insight into the type of gamer I am, and a post like that may as well be at the beginning of my blogging venture, but a small part of me felt I should give more.  I egotistically thought people would just think I have too big of an ego and dislike my lame all-about-me post, so I “legitimized” it a bit to bring you all into the fold.

  • Function over Form?
  • Form over Function?
  • Or a little of both?

Addons usually “add on” something to either enhance  gameplay or User Interface.

The funny thing about addons is that you’ll mostly find ones that add to function, and either don’t try to, or as a secondary concern, add to form.  As the addons pile up however, and need for them constantly pops up, they start to have a large impact over form.

After sufficiently being sucked into Runes of Magic, I quickly found I was an addon junky.  But I try to concentrate on a balance of form and function.  I’ve spent hours designing my User Interface around a minimalistic approach.  I’ve also taken great care so they don’t actually hinder my gameplay.  I’ve easily spent thirty or more minutes on readjusting target unitframes within a space of a millimeter.

My target and target-target unit frames look nice and they are spaced in such a way as to not have any overlapping buff icons, no matter how many buffs a mob or player would happen to have on.  Likewise my raid icons are spaced in a vertical order with party unit frames close enough to allow maximum screen visibility without having any overlap problems and allowing room if more members join either my party or another group in the raid.  In turn I have many addons that not only add unitframe info, but ones that simply give number info in the form of extending XP bar info, a threat meter, and more.  These are all placed in a way that’s quick and easy for me to locate as well as looking nice on screen.

Let it be said that I am not a Zurg player.  I play a lot, but I don’t quite fit the Zurg profile.  I like to slow down, and will gladly put more time in game, if needed.

How much affect a person’s playing style has on how they may design their UI, I don’t know.  I do know there are hardcore gamers who never use addons or change the default UI, and I know some that do.

For those that do use addons, whether its only a few, or many, what do you follow: form?, function?, or both?  What things make you decide where to put an aggro meter on your UI? Do you even care how your UI looks, as long as the job gets done? and is this better than worrying about how the UI looks?

Hello world!

Posted in Editorial with tags on May 30, 2009 by howtoloseyourlifetoanmmorpg

As if there weren’t enough blogs espousing swill regarding their favorite MMO or about the state of MMO’s in general, we HAVE to have another one?

No, but let’s face it, a lot of us want to be heard, and I’m no exception.

If it helps you rationalize this blogs existence or helps you sleep better at night, you can categorize it on some form of hierarchy of MMO blogs, in your head.

I can only hope that I can make it harder for you to sleep by writing stuff that, no-doesn’t “beg” for your attention, forces you to read this blog whether you want to or not.

So this is it, my blog.  It’s part game diary, part commentary, part news and reviews, all MMORPG’s.

What? can’t stand that I repeated my tagline within this post?  Okay.

You’ll be reading, uncontrollably, diary style snippets of my exploits in-game, mostly from Runes of Magic.  These will usually be written in the format of a dry minute-by-minute of my adventures followed by a far more engrossing opinion piece likely to look like a freshly laid concrete driveway sans any spreading around or smoothing.

There will be News articles followed by more lumpy mounds of cement

There will be Reviews followed by more…well, you get the picture.

Speaking of pictures, I will of course try to burn into your eyes images of my game characters killing, looting, aggroing, and jumping around endlessly, and if that wasn’t enough then I’ll resort to video.

With that I’d like to say a fond farewell to stupid introductions.  I dislike them like a grinder, and feel like I just have to get them out of the way to get to the real article.