Crafting Is Still A Niche

I was just contemplating crafting ideas as I surfed the web, and wanted to add some thoughts to build on my post about making a crafting centric game.

I think some interesting ideas could come out of group crafting projects.  Crafting has mostly been a solo endeavour and developing some fun group crafting play would be interesting.

I also read that EQ2 has craft quests which, of course, should be added and expanded upon in a crafting centric game.

Maybe some type of specialty items that would be highly valuable or prized in-game that required a “party” to craft with a variant of a roll system to decide who gets it and/or incorporating some economy play into it with perhaps bids+roll?  I’m brainstorming now…but it’s fun and I think it could lead some of you to think of some really creative/new/fresh ideas.  So don’t keep them to yourself.  Let me know what your ideas are, in the comments.


2 Responses to “Crafting Is Still A Niche”

  1. EQ2’s crafting system used to be a lot more complex than it is now but they simplified it because it was just too complicated and off putting. Originally you required a heck of a lot of more components to make and item and also required components from other crafters. The idea was to create a crafting community but they found that too many people couldn’t actually progress and were put off by it all.

    • howtoloseyourlifetoanmmorpg Says:

      Any links that have info about how the old way worked? I’d love to read about it.

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