Archive for the Patch Day Category

ROM Patch

Posted in Patch Day on October 28, 2009 by howtoloseyourlifetoanmmorpg

I really like how Frogster handles patch days.  Announcements are always in advance, any problems are handled with a quick hotfix almost the next day, and the day after you can rest assured that there will be a fairly detailed list of changes in the forums.

This week had quite a few changes.  Tweaks to elite skills and quest rewards were a’plenty.


Very little has ever been done, apart from implementing the plant system.  As far as the current system they did change the result of all crafted whites to include at least one rune slot(last patch).  This one introduced we finally get some incidental sounds added to gathering, among other parts of the game.

I’m glad to see some slight refinements to the interface and bug fixes when crafting with a stuffed backpack.

  • New recipes and materials added for boss monster furniture

I actually have to admit I don’t know what this is.  I hadn’t seen any additions to being able to craft furniture.  If that’s the case, then it is cool, if not, I’m out of guesses.

Loot System Changed

This I don’t get.  I always thought it was fine.  I’m assuming it’s to accomodate new content and the change in raid size limit.

Lots of interface changes have been going on in the last two patches.  I always liked the options and how it was setup.  I do use a lot of add-ons(around 20).  As long as player options aren’t being limited, I don’t see a problem.

All the end game additions have been cool.  I’m glad I have a level 49 Knight.  Of course now I have 6 more levels to go before cap but that should be easy enough through Weeping Coast dailies and virtually all the world quests I’ve yet to complete there.

What I’d like to see

I have been yearning for the low level instance Arcane Chamber to get fixed.  Ever since day one, there’s been a problem where you can’t get the required quest rewards to open the chamber at the end of the instance.

As always, I mainly want more crafting added.

I’d also like to see a system that operated as an achievement list.  Maybe incorporate it into furniture or trophies to display in player housing.

Runes of Magic Patch 1844

Posted in Patch Day with tags , , , on June 30, 2009 by howtoloseyourlifetoanmmorpg

Woohoo, more patchy goodness!

Patch notes Version

New Content

  • Capture the Runes (aka “Capture the Flag”)
    A new PvP arena has been added to the game. Here are the rules:

    • Two teams (6 players a side, “blue” vs. “red”) try to capture the enemies rune.
    • A team needs to achieve 3000 points to win the game.
    • Every successful capturing of a rune earns the team 500 points.
    • Every team gets 10 points every 15 seconds.
    • For each defeated enemy player the winner gets 25 points Honour. For repeated kills the same enemy grants less points.
    • Every player of the winning team gets 100 Honour points.
  • Lv. 50 Elite Skills
    To have access to these skills, players have to follow a new, unique quest line.
  • Ystra Dungeon Revamp
    The Ystra Labyrinth has been revisited. The monsters’ levels and powers have been adjusted. Their loot-tables have been edited as well.
  • Several daily quests have been added that lead players into the depths of the Ystra Labyrinth.

Bug Fixes

  • Guild Castles “Farm” and “Forge”
    • The descriptions of these two buildings has been corrected. You need 5 additional players to erect those.
  • Mage skill: Meteor Shower
    • A bug was fixed so that the debuff “Mind Attack” now will be triggered.
  • Rogue skill “Wound Attack”
    • The skill now does additional damage even if an other bleed effect is already in place.
  • Quest: “Archers from the Northeast”
    • The quest description has been corrected to reflect the correct requirements to complete the quest.
  • Quest: “The Council President’s Request”
    • Luanda’s position is now indicated by a red marker on the minimap.
  • Quest: “Crafty Bernok”
    • You now get the grill you need to place over the fire, when calling Bernok, as quest item.
  • Quest: “Get Some Fresh Water”
    • The water will now be replenished correctly.
  • Quest: “Breeding”
    • The trees you need to click on to complete the quest, are now clickable.
  • Quest: ” Hochwertiger Fleischeintopf”
    • The quest description (incl. the required materials) has been corrected.
  • Quest: “Materials for Mending”
    • Instead of 3x “Pure Bitterleaf extract”, you now only need 5x “Bitterleaf”.
  • Quest: “The Power to Protect”
    • The number of experience points and the amount of gold have been corrected.
  • Quest: “Stolen Merchandise”
    • The description has been corrected, making it easier to find the place where the merchandise has been lost.

Changes / Adjustements

  • Elite-monsters and above now have an increased chance to drop guild-runes. The amount of dropped guild-runes has been increased too.
  • Our grocers’ now offer Lettuce and Celery.
  • The cooldown-time of “Opportunity” (Elite-Skill, lv. 35) has been increased to 10 seconds.
  • The description of “Searing Light” (Elite-Skill, lv. 45) has been corrected.
  • The magical crit-rate of “Fire Arrow” (Elite-Skill, lv. 20) was increased from 3 to 30.
  • Weapon- and Defense skills
    The weapon and defense ranks now are taken into account when calculating damage and damage-reduction. Previously the results of damage-calculation were either too low or too high.
  • Priests’ group heals now cause more aggro.
  • “Enhanced Fishscale Leg Armor” – the additional +3 Int-Bonus has been removed.
  • “Bloodlust Cleaver” – the item has now been renamed to “Blood-Thirsty Battle Axe”.
    • The item can only be sold to NPC merchants.
  • The time to mount a mount has been reduced from 5 to 3 seconds.
  • Tempest height: Crates will now appear after each monster-kill. You no longer need Tempest Soul Stones to open them.
  • Crafting: The amount of material necessary to craft level 2 recipes has been reduced.

Item Shop

  • Temporary Potions
    The descriptions of potions that have a limited “life-time” now state that they are counting down even when the character is logged out.


  • “Soft Spot” has been renamed to “Open Flank”.
  • “Accurate Energy” has been renamed to “Concentrated Precision”
  • “Pursuing Shot” has been renamed to “Exploiting Shot”.
  • “Lion Power” has been renamed to “Power of the Lion”.

Changes To Elemental Shamans That Won’t Affect Me For Many Months

Posted in Patch Day, ShamWoW with tags , , , , on June 30, 2009 by howtoloseyourlifetoanmmorpg

Elitist Jerks posted Elemental relevant patch 3.2 changes.  Even though it will be a very long time before I need to worry about T9 or even T8 gear, it’s fun to look at.

It makes me incredibly happy I chose elemental for my main.  I’m still looking forward to buying my duel-spec and trying out full enhancement.

Restorative? pffff Yeah right.  I’m not some pale reflection of a healer wannabe.  I’m all about the lighting magic!

3.2 Elemental Changes

Posted 06/18/09 at 8:47 PM by Binkenstein <!– | Permalink–>
Updated Yesterday at 9:08 PM by Binkenstein (More changes)

Updating for new PTR patch notes as they come in.

General Changes

  • Flame Shock, Earth Shock, Earth Shock, Wind Shock range has been increased from 20 yards to 25 yards.
  • Elemental Oath only affects non-periodic spell critical strikes.
  • Elemental Focus only affects non periodic critical strikes.
  • Elemental Devastation now affects non-periodic offensive spell crits.

Shock range is the only real change, as the others are clarifications of current mechanics.

Shaman T9 Elemental Relic (Lightning Bolt) – Each time you cast Lightning Bolt, you have a chance to gain 200 haste rating for 12 sec.
This will need a 63% uptime to be useful with current values. Feedback from the PTR suggests no internal cooldown, which makes it fairly useful. A replacement to Hex, finally.

T9 2P (Flame Shock) – Increases the duration of your Flame Shock spell by 9 sec.
T9 4P (Lava Burst) – Increases the damage done by your Lava Burst spell by 20%

The 2pc bonus is useful, but if you already have T8 4pc, you’ll need to make up around 80-90 dps to drop T8 4pc and take T9 2pc. Currently it’s around 55 dps with or without the T8 2pc bonus that also affects FS.
The 4pc bonus is much more powerful. It’s around 205 dps, or 219 with Glyph of Lava, assuming it stacks additively with talents. Incidentally, it makes Glyph of Lava preferable to Glyph of ToW, as the break even point will be around the 3.2k spellpower figure, which you should be over with 4/5 T9.
The T8 totem (Thunderfall, adds 215 base damage to LvB) is still fairly useless, even with T9 4pc.

Totem Combo Drops and More…

Posted in Patch Day, ShamWoW with tags , , , , on June 21, 2009 by howtoloseyourlifetoanmmorpg

More news for Shamans with WoW’s patch3.2 PTR.

I just linked to Massively’s breakdown as I found it sufficient to explain everything sans my comments.

First of all I wanted to mention a little disclaimer.

All these patches are fine.  They ultimately are making things easier, which is hard to argue, because most people want things easier.  Unless it’s obviously too extremely easy, who’s really gonna argue?

Overall I see it as WoW preparing their deathbed.  Not hypothetically but willfully and purposefully.  I think they are preparing to keep WoW a viable money maker by catering to a casual crowd.  Why not?  They’ve had a great run, and are about 5 years old now.  Blizzard is working on a new MMORPG anyway.

Anyway, the changes to Shaman class are fairly plentiful and providing a bar where you can pre-set 4 separate totems to drop at once, will definitely make surprise PvP more manageable.

I haven’t jumped back in the game yet(I’ve been out of it for going on a month), but I think when I get back to it(soon), My overall experience probably won’t have changed all that much.

Chainheal doesn’t matter to me to much.  Of course it’ll help when I do use it, but that’s hardly ever.

The new rule for Ghost Wolf form is awesome.  This is really a neat addition as there wasn’t much of any reason to go into ghost wolf form except for asthetical purposes.

The talent changes make things easier too.  Faster regens and all that.

Much of it is better suited to Resto Shamans though, and I’m Elemental.

Although I’m very excited to try the dual-spec.  I want the other to be Enhancement spec.  I’ve secretly wanted to be able to call 3 ghost wolf elementals to my aid for a long time now.

ShamWoW: Patch Notes 3.1

Posted in Patch Day, ShamWoW with tags , on June 3, 2009 by howtoloseyourlifetoanmmorpg

I was reading over all the patch notes 3.1 pertaining to Shamans and I consider it all good stuff.


  • Bloodlust/Heroism: Cooldown reduced to 5 minutes, but Sated and Exhausted now last 10 minutes.
  • Earth Elemental Totem: The summoned Earth Elemental should now have significantly more health and slightly more armor.
  • Fire Elemental Totem: The summoned Fire Elemental should now have moderately more health and mana, and its damage scaling has been increased. In addition, the Fire Elemental’s spells now cost less mana.
  • Flametongue Weapon: Bonus damage from spell power now based on weapon speed. Slower weapons will benefit more from spell power.
  • Frostbrand Weapon: Damage increased by approximately 20%.
  • Mana Spring Totem: This totem has been redesigned. It now provides the same mana benefit as Blessing of Wisdom to the entire party or raid, but is exclusive with that effect.
  • Poison Cleansing Totem and Disease Cleansing Totem have been merged into Cleansing Totem. Cleansing Totem pulses every 3 seconds, down from 5.


  • New Talent: Booming Echoes: Reduces the cooldown of your Flame Shock and Frost Shock spells by an additional 1/2 seconds, and increases the direct damage done by your Flame Shock and Frost Shock spells by an additional 10/20%.
  • Elemental Mastery redesigned: When activated, your next Lightning Bolt, Chain Lightning or Lava Burst spell becomes an instant cast spell. In addition, your Fire, Frost and Nature damage spells have a 15% increased critical strike chance for 15 seconds. Elemental Mastery now shares a cooldown with Nature’s Swiftness.
  • Elemental Reach: Now also increases the range of your Flame Shock spell by 5/10/15 yards.
  • Lava Flows: No longer increases the range of your Flame Shock spell, but now increases your casting speed by 10/20/30% when your Flame Shock spell is dispelled for 6 seconds.
  • Lightning Overload: Reduced to 3 points (7/14/20%), down from 5.
  • Storm, Earth and Fire: No longer increases the range of your Earth Shock or Wind Shock spells, but now also causes your Earthbind Totem to have a 33/66/100% chance to root all nearby enemies for 5 seconds when initially cast.
  • Thunderstorm can now be cast while stunned.

I believe this is to please many who were complaining that Shamans were not a good PvP arena class. It’s okay with me as it looks like I’ll have an easier time soloing. The easier solo aspect will help me even more now than I’m a much more casual WoW gamer- I spend most of my game time on Runes of Magic.

Frostbrand Weapon now does 20% more damage: That’s awesome, it’s one of my most used skills.

The Elemental Mastery redisign is nice too.  Before I could get a free additional cast of Chain Lightning or lightning Bolt, but I had to bear with cast time, now it’s instant cast.

They’ve really upped the power you can do with the lightning attacks, not to mention that a previous patch had changed Chain lightning from hitting up to 3 enemies, to hitting up to 4 enemies.

Runes of Magic Patch Notes

Posted in Patch Day with tags , on June 3, 2009 by howtoloseyourlifetoanmmorpg

A lot of patchy goodness this week with RoM getting a sizable update as well as WoW.  I wouldn’t call it equal to WoW’s, oh wait…yes I would.  Hey, isn’t it funny how RoM and WoW have some big updates coming, and also had a smaller “pre-update patch” that just came out.  Oh the sometimes wacky world of business.  On to the patch.

New Content

  • Ruins of the Ice Dwarf Kingdom: Added new “heroic” area for lv. 50 players
  • New Elite Skills: Lv. 40 and lv. 45 Elite skills for all class-combinations added
  • Guild Castles: Construction Phase 2 has started. Guilds are now able to add new structures to their castles, providing guild members with special buffs or abilities.
    • Stable
    • Library
    • Farm
    • Forge
    • Academy

Changes & Bug Fixes

  • Improved the Targeting System. Players should now have fewer difficulties to target monsters and NPCs when clicking on them.
  • A new spam protection measure has been introduced: It is possible to post only once every ten seconds in the Zone chat. Additional measures are being worked on.
  • Several recipes that were asking for the wrong ingredients have been revised.
  • Time limitation of World Channel has been canceled, but equally need to consume Megaphone.


  • Pasper’s Shrine
    • The monsters and bosses had their levels adjusted.
    • Changes on equipment within Pasper’s Shrine Instance.


  • High Quality Meat Stew: The level requirement was adjusted from 44 to 42.
  • Disrupt the Command: The text has been revised.
  • Where are the earrings?: An error with the name of an NPC has been corrected.
  • Save the Captives: An error with the name of an NPC has been corrected.
  • Don’t Lose another second: An error with the linked quest items and the required level of the item has been corrected.
  • Smuggling Businessman: Fixed the number of require items (Harpy Claw) changed into 30.


  • Music Festival end


  • Effect time changed into 600 seconds for Electric Attack (Lv 35 Elite Skill), the wind damage was reduced and removed the cooldown.
  • Max attack distance of Piercing Arrow has been slightly decreased – Scout
  • Max attack distance of Snipe has been slightly decreased – Scout
  • Fix of Obscure Vision Shoulder Guards – changed to Leather from Cloth.
  • Fix of Obscure Power Shoulder Armor – changed to Chain from Cloth.
  • Attack Range of Sapping Arrow is slightly shorter.
  • Attack Range of Weak Spot is slightly shorter.
  • Attack Range of Purifying Shot is slightly shorter.
  • Attack Range of Mana Arrows is slightly shorter.
  • Kalin Shrine – Modified the enemy search range for Yusalien to 50 from 200
  • Cyclops Lair – Modified all skills from Boddosh in
  • The Treasure Trove – dropped weapons of Boss has changed values.

Other changes

  • Information added about coloring part for all mounts
  • Level 50 recipes from the recipe merchant cannot be learned anymore.
  • Changes on three equipment parts – Enhanced Windchaser’s Leg Guards, Hat of Primal Might and Enhanced Green Lotus Trousers.
  • Bug fixes for crafting recipes – Whirlwind Leg Guards, Hat of Primal Might and Green Wood Trousers.
  • Changes of required materials of „Recipe-Enhanced Fierce Warrior’s Axe”

Known Issues

  • Players can spawn at another place after login, if they logged out within the guild hall.

I’m very pleased to see some recipe readjustments-they really do love us crafters, they really really do.  Although I was hoping that they’d include the plant system they teased us about over a week ago.

Seeing bug fixes is always good. No matter what it is.  No one wants bugs of any kind in a game.

I see many skills pertaining to rogues and scouts got nerfed.  I’m looking forward to a whole afternoon of humorous nerdrage on the RoM forums.

No more special event for the time being.  The Music Festival is over.  No matter, I wasn’t any good at it anyways.  But I hope they add a new event soon, it’s nice to have them.  They bring players together, and overpopulate previously underpopulated areas, and bring together players of all levels.

How’s the new patch treating you? Is the new targeting system a major difference? or is it a nice touch?  Has it taken you up a couple PvP ranks?  What are you overall thoughts, opinions, comments on this patch and the upcoming “big update”?