Archive for Runes of Magic

Runes of Magic Speed Painting

Posted in Media with tags , , , , , on January 8, 2010 by howtoloseyourlifetoanmmorpg

THeloveDrunkard uploaded this Runes of Magic speed painting.  There’s something interesting about watching speed painting videos.  You can always learn a bit about drawing and painting by actually watching a talented person doing it….fast.  It’s also great to see some different RoM art mediums popping up on the net.

Runes of Magic Lore – Factions: The Eye of Wisdom

Posted in lore with tags , , , , on December 12, 2009 by howtoloseyourlifetoanmmorpg

The Eye of Wisdom is a group dedicated to gathering wisdom about magic and artifacts from the Old Times.

On the old continent “Kolydia” they were on good terms with the emperor’s domicile and other political factions, which brought them significant influence.
When the Time of Discoveries about 100 years ago began, the Grandmaster decided to move the whole organization to the continent of Candara and focus their exploration on the relics of ancient times.

This time is also referred to as “Withdrawal of the Eye of Wisdom” since they broke most of their contacts with Kolydia back then. They gathered many magical artifacts, which helped them to develop powerful spells since the creation of Varanas. The meaning of “Withdrawal” may refer less to the withdrawal from political involvement but rather the establishment of an independent power. In the beginning everything seemed to progress nicely, until 20 years ago when the Grandmaster Ancalon and his elite of their organization disappeared without a trace. For a couple of years the Eye of Wisdom was nearly rendered incapable of acting. Only with the assumption of the post as Grandmaster by Yarandor, the leader of Rune Magic, they returned to activity.

But the influence within the city of Varanas had already been cut radically by the Council and their power and influence in the world was no longer as strong as previously.

The Eye of Wisdom has now overcome the alienation of the world and is anxious to help the people of Varanas. In addition they resurrected multiple research projects and recruit mages from all over the world to push their academic position back to the top.

My Mighty Steed

Posted in RoM Diary with tags , , , , , , on December 11, 2009 by howtoloseyourlifetoanmmorpg

It’s been 1 year since I stepped foot into the land of Taborea.  I’ve mined my heart out and continue to do so.  Braving the tundra of Ystra, climbing the Mtns and hills of Dragonfang Ridge, all to find the sparkly shiny ore that I long for.  Content to hike or rent a drab horse no longer, I have finally purchased a mighty(permanent) steed.  I couldn’t be happier.

I don’t really have too many issues one way or the other with how I spend my money.  I think RoM has a very nicely run Item Mall.  I find it well balanced and fair.  On top of that, I have fun in so many drastic, and sometimes weird, ways that spending $14 and some change(I’m on the international server set, requiring me to pay Euro to dollar conversion rates which makes things cost slightly higher than US Item Mall counterparts) on a mount is nothing to me.

This is a charity mount where part of the proceeds go to Save the Children.  I also did the equivalent in-game work to earn the diamonds before spending real money, so I really feel rewarded for the work I put in, and I know money I spent will go to help Save the Children.

If you see Mobly jumping around spazzmatically through zones for inordinate amounts of time, you’ll know why.

Runes of Magic: Tiering Guide

Posted in RoM guides with tags , , , , , , , on November 28, 2009 by howtoloseyourlifetoanmmorpg

Tiering your gear is an important aspect of Runes of Magic.  For each tier, you gain stat boosts.  I’ve been playing the game a year and have only tiered a couple items.  I planned on doing more later, but never got around to it…yet.

This is a small guide to help you understand and start tiering your equipment, be it boots, swords, etc…

  • For every tier you add to a piece of equipment, you raise that equipments base damage, or defense by 10%.  Taking a hammer, sword, bow, etc… from tier 1 to tier 4 will grant a 30% increase in damage, over base damage.
  • To actually change the tier of a piece of equipment, you’ll need to use the Arcane Transmuter that every player gains access to at level 10.  You find it by opening your bag, and selecting the corresponding button below your item slots(It’s near the button that looks like a gift).  You’ll also need to prepare mana stones and fusion stones to complete the process of tiering.  Fusion stones can be bought in-game or through the Item Mall.  In-game you will find vendors selling fusion stones, and the Item Mall sells Purified Fusion Stones.  The only way to gain a mana stone is by creating it yourself from fusion stones or buying one in the auction house.  No in-game vendors sell mana stones.
  • The difference between in-game fusion stones, and the Item Mall’s purified fusion stones:

Fusion Stones: All Fusion Stones come with at least one predetermined low level stat and two random stats determined after purchase (note: the two random stats may end up being blank, giving you a Fusion Stone with only one bad stat), so anytime you create a Mana Stone with a Fusion Stone, the best you can end up with is a Mana Stone that has one bad stat in addition to whatever unique stats were on the piece of equipment that you chose to transmute with your Fusion Stone.
Fusion Stones with only one bad stat, meaning your two randoms turned out to be blank, are fairly uncommon, and you will typically end up with a stone that has three bad stats attributed to it.You can imagine that after creating three Mana Stones via the more common Fusion Stones, you could be left with a pool of stats that has nine unique bad stats. This means that regardless of the good stats available in the pool, your equipment will end up with six of the nine bad stats.
The trick here is to make sure that the bad stats are all duplicates of each other, which means that all three Fusion Stones used in creating Mana Stones must have the exact same three bad stats.
Unfortunately, you can’t buy Fusion Stones from vendors that come with the same three specific bad stats; at best, one stat will always be random, and you won’t know what it will be until after you buy it. The best thing you can do is either buy three matching Fusion Stones from the Auction House, or buy a few from the vendor and then try to hunt down two more matching ones from the Auction House. Remember, the stats must be identical in type and tier for them to be considered duplicates of each other; a Stamina I, Stamina II, and Stamina III will not be considered duplicates, and can all be transmuted onto a single piece of equipment.

Purified Fusion Stones: Purified Fusion Stones solve this bad stat problem, by allowing you to create a Mana Stone with only the stats that you want it to have, i.e. those stats on the equipment that you transmute the Purified Fusion Stone with to make the Mana Stone. This way, you can create a pool of stats that only has six great unique stats to draw from, which ultimately gives you a piece of equipment with six great stats.

so you buy the stones one way or the other. You are now ready to create a mana stone. What was all that business about 3 mana stones?  Well When you want to increase the tier of a mana stone which in turn will increase the tier of your equipment, and continue to maintain the stats that you want, you’ll need to do things in 3’s.  Because in order to increase tiers of a manastone to say tier 4, you will need three teir 3 mana stones, and you want them to have all the same stats, so that’s why we talked about using three fusion stones with identical stats.

Let’s say you make your very first mana stone.  You’ll need a piece of equipment, which you will lose, and then you need a fusion stone.  put these two items into the Arcane Transmuter.  You will need to spend charges that you can buy using Phirius Tokens, or bought from the Item Mall.  Phirius Tokens are tokens, same with charges.  No difference in what a charge is whether you buy it in-game or from the Item Mall.  Phirius Tokens are, of course, an in-game currency you get from mainly doing daily quests.

You hit transmute and you get 1 mana stone with the tier that the equipment, you used, was.  You also get the stats from the fusion stone.

If I want to take my tier 3 sword to tier 4, I could use a combination of buying fusion stones from AH and from a vendor to get 3 identical fusion stones(to ensure My finished sword will have the stats I want and expect).  I then can buy any old piece of equipment regardless of what it is.  It could be cloth, plate, boot, belt, etc… The important thing is what tier it is.  I can buy tier 3 items so I will need 3 of them.  I buy them from a vendor, and put on piece of equipment in the AT with one fusion stone, and create a mana stone.  I do this two more times with the other fusion stones and pieces of equipment I don’t want(but have the tier I want), and then I end up with 3 identical mana stones all of tier 3.  That’s why I wanted tier 3 equipment.  The mana stones used that tier.  So now I have 3 tier three mana stone that I put into the AT and create 1(one) teir 4 mana stone.

To finish, NOW I can use the good sword that I don’t want destroyed, and likewise I want the new tier as well as the new stats.  I put the tier 4 mana stone and my good sword into the AT and create a new sword that has gone from tier 3 to tier 4 and has the stats I want.

This process is the same regardless of tiers.  If I want to go from tier 9 to tier 10, I go through this process.  Unfortunately what you will discover, is that you can’t simply by junk equipment that is tier 9, from any vendors in game.  I believe the highest tier is 3, sold by vendors, so anything above that requires creating equipment a tier higher(that will be your junk equipment you’ll lose).  This whole system can become increasingly expensive with all the fusion stones, equipment pieces, and charges you’ll need to make a higher tiered good piece of equipment you want to keep.

Here is a simple item cost for taking what you will need to take an item from tier 3 to tier 1o

To create one tier 10 item(from tier 3):
Requires 6561 fusion stones (~13,122,000 gold)
Requires 6561 pieces of tier 3 equipment (~10,386,063 gold)
Requires 9841 Arcane Transmutor charges (19,700 diamonds or 2,953 days of dailies)

Don’t let this table scare you too much.  Yes if you do the calculations of how much diamonds cost in real world dollars, it can be frightening.  However, I personally have had guild mates who’ve never spent a real world dime, and have achieved tier 10 equipment in around 1-2 months.  There are many finer subtleties to the game than just transmuting, and it’s hard to accurately place value and determine a static value-x-time chart for every player to do this.  Simply, there is just too wide a window of variables to accurately nail this down as to what it will cost you in time, fun, play time, and money(whether real or in-game gold).

As you probably are wondering now, yes, there is a lot of factors that come into play when you consider all the different types of stats in the game that are possible to add to fusion stones.  There are rules to what can and cannot be added.  You can’t have identical stats, for one thing.  I will save the details on stats for another time though.

The number of tiers is also expected to be unlimited.  I say expected because to date(a year after the game started), the first server has just made the first tier 11 piece of equipment.  I don’t even think anyone of my server has tier 11 yet.

I know I went through a lot of repetition and over explaining with this guide, but I feel it is important when trying to grasp the concept and rules for the first time.  Many people have woes about the process, and it can be confusing when trying to get help from multiple sources and reason it on your own.

Runes of Magic Diary: To the Tune of “I’ve beeeen working on the RAILrooaaad…”

Posted in RoM Diary with tags , , , on November 24, 2009 by howtoloseyourlifetoanmmorpg

Mobly has had loads of fun the last couple of days, even though he’s died 3 times giving him 144K EXP debt, and spending the majority of his time mining ore and gathering herbs to sell in the auction house.

I had a small debacle, caused by nasty curiousity and a moment of weakness.  I tried buying diamonds on a legal third party site, found out they only worked for US(I’m on Eu), then tried buying them through the main RoM site via paypal.  I thought I was spending my current paypal balance and didn’t bother to check the fine print and see that they only took direct bank transfers.  I’m still a bit confused on this.  Did I inadvertantly tell paypal to do that?  Well, the transfer came back refused which rings up a 40 dollar surcharge on my bank account.   Lovely.  40 dollars down the drain, all for being careless and not taking my time.

This is my first time buying diamonds after playing RoM for a year.  I thought I’d go ahead and get at least 1 mount for 1 of my characters.  Then immediately after this debacle, RoM announces a Moa Charity Mount that is just so very uber looking.

In the end, I’ve used this time to readjust my plans.  The charity mount is available for 199 diamonds until Dec. 28th.  From now until then I am going to continue to work hard in game to earn the diamonds for a mount, but I am also going to buy diamonds or the charity mount.  I want to actually spend money as they’ve hooked me with donating 4.50US toward a childrens charity, and if I only earn the diamonds in-game, I feel I haven’t really donated.  Nice move RoM.

I have plenty of alts, so I will continue my laborias mining to get another mount, or maybe even two if I’m ambitious enough.  Both ways I think will make me feel good.  I like having that warm feeling of a reward in both circumstances.

Oh, I almost forgot, the moment of weakness part.  I had earned 71 diamonds in-game and when I decided to buy the mount, I also was in-game and saw the very cool contract for a mud house.  I thought “Oh Abernacky NEEDS that as he is sort of a dwarfish type fellow”, so I spent the 50 diamonds on it.

Now I have 21 diamonds, and a 40 dollar charge on my bank statement:P

I haven’t been leveling any of my alts either, but I’ve come to a better conclusion on how to Tweak Abernacky.  I want to get him to level 22 and have all his available skills maxed out.  This is hard as you earn TP along with EXP.  Well I don’t know why I haven’t been considering Talent Charms.  They let you store TP and then deliver it to your character.  The only problem is that they may be bound.  They are nice for earning TP on Your main class, then giving the TP to your secondary class.  If I find that I can earn the TP on one character to deliver to another character, I’m set.  But this sounds too good to be true.  I’ll find out.

What I’m Playing, Looking To Play, Keeping An Eye On, and Top 3 Best Free-to-Play MMORPGs out right now

Posted in General with tags , , , , , , , , , , , , , , , , on November 17, 2009 by howtoloseyourlifetoanmmorpg

Everyone loves lists. Here’s mine for top 3 best free-to-play MMORPGs currently out.

1. Duh! Runes of Magic: It’s more like a subscription based game than any other F2P out right now. It’s unique with some great features that I think all MMORPGs should have top being the aggregator which lets you make your armor look exactly how you wish, even detailing colors, but still retaining any stats from uber armor drops you’ve obtained. Housing, crafting, many mini-games, and a focus on more horizontal play while still offering traditional leveling and other vertical game play features make it my favorite.

2. Atlantica Online: I wrestled with putting this here as I think it’s better classified as a MMOSRPG(with less role playing). But great graphics and the difference in game play is what makes it stand out. It’s a lot of fun.

3. Shaiya: much like any of the other dozens of “Asian Grinders”, you progress the same. Kill kill, and kill a lot more. But Shaiya has great smooth running servers and terrific graphics. The massive PvP aspect is nice to pitting thousands of players simultaneously in faction wars across very large zone maps.

Right now I’m playing RoM(of course). I have 71 diamonds now. I’ve been perusing the auction house looking for alternative sources of fast money, but every thing’s closely balanced. I noticed essence crystals in Necropolis of Mirrors are making about 10K each, which is cool, but the drop rate is too low for me. My knight’s damage isn’t good, so it takes me a long time kill mobs. Other classes my level can kill the same mob in maybe 2-3 hits, when it literally takes me 30 seconds to a whole minute to down 1 mob(my sucky gear also plays a part). So I’m looking, but back to gathering in the meantime.

I’m also in the Alganon beta. My bad connection isn’t helping the already unstable server they have running, no doubt at peak population allowance. Don’t have too much to say about it yet. I’m level 6 now, and starting to study and buy into crafting. I am curious. I guess so far, the world looks nice. It’s stylized a bit more detailed than WoW but with a similar look in the larger textures.

Finally I am sort of trying out Dungeons and Dragons Online Eberron Unlimited(such a long title). Graphics and movement seem good, but I’ve only played a few hours total so far. I need more time on it before making any kind of decision or review.

I’m looking to play a lot longterm. I downloaded Battleforge but can’t play it until I have a dedicated connection. I don’t really hold any hopes for it. It’s a hybrid Trading Card Game/Realtime Strategy MMO. It uses advanced graphic technology and is different, so I want to try it.

I tried downloading Chronicles of Spellborn but proceeded to get a file error while installing. I’ll try DL’ing it again soon.

I’m downloading the Allods Beta client. I’m mostly interested in it for an immersion factor. It looks like it could offer a lot more immersion than any other F2P game I’ve tried. They mention crafting mini-games which has me cringing but still curious too. Why? mainly because all existing F2P games are all outside worlds. There’s always a lack of buildings, and even the buildings they do have are solid. You can’t go in them. That somehow breaks immersion for me on multiple levels. Allods looks like it could have quite a large world, and much larger cities with many districts and many buildings in each district that would really set it apart from any F2P out right now(if you really can go in them all or most of them-which it looks like you can). The graphics also look nice to me.

For pay MMORPGs?(the above so far have all been F2P games).

World of Warcraft has me a bit frustrated. I was offline 3 months, but always had a 2 month time card for WoW collecting dust. Now that I’m back online, almost full time, I wanted to get my account ready for a return. It was around this time that they were recently stating about the account mergers to, but it was before the deadline.

I totally forgot my username and pass(only having vague ideas of the dozen different combos it could be). I went to the forgot pass page, but no matter what I typed in I got “This account has been merged with, you need to handle it from there”. Ooookay so I went to, tried signing in(knowing I didn’t make an account there), and of course, they said I had to sign up. As a side note. I know what email I used to create my WoW account and used it for thinking it would give me the same old “This email is already associated with an account”, but nope it let me sign up. So then I tried figuring things out to find that I had to do a merge process. But wait WoW said my character or account was already merged, didn’t it? So I try it anyway which asks me for my WoW account info, which I don’t have. So I click on can’t remember which shoots me back to the WoW page where I started!!! I’m stuck in this aggravating loop. So, I’m going to set some time aside soon to call and try to speak with a real CS person.

I also definitely want to play Vanguard. I know I do. I read extensively on the game and played the trial. I just am waiting to buy a new graphics card and pay for maybe a year subscription.

I also would really like to try EverQuest 2 out.

I’m looking at some games right now and haven’t decided yet if I want to try them, or if I’ll have fun with them.

Fallen Earth seems interesting, but like with some other games, I’m mostly curious about its crafting system.

I’m kinda curious about that new space MMO(Jumpgate Evolution(??)) that is down the road.

There was one final MMORPG that I was following but it seemed to fall off the news radar. I can’t remember the name but its big claim to fame was server side patching. It was supposed to be entirely operated on the server end allowing for live on the fly patching which in turn allowed for ease and quickness of implementing many changes often and live events. If you remember the name, please let me know, thanks.

What’s everyone else playing and looking forward to?

Runes of Magic: Hall of Survivors, Cleared[Video]

Posted in Media with tags , , , , , on November 15, 2009 by howtoloseyourlifetoanmmorpg

Check out this great video of Andriol.  Props to you guys! Hall of Survivors is very hard.  I actually didn’t know of anyone on any server who had cleared it, until now.

The Tricky Little Thing About EXP Debt In Runes of Magic

Posted in Editorial with tags , , , , , , , on November 13, 2009 by howtoloseyourlifetoanmmorpg

I love RoM’s EXP debt system.  For me, it brought back the “fear” of death and simultaneously reduced many annoyances associated with dying in MMORPGs.

RoM’s EXP debt basically gives you a set amount of debt based on your characters level.  You lose 5%, or more appropriately, 5% goes into debt.  While in debt, 70% of EXP gained goes toward paying that debt off.  Debt really doesn’t get too much worse if you die at a higher level than a lower one.  As dailies and quests give you more EXP reward comparatively, you can get out of debt about the same regardless of what level your character is.

EXP isn’t the only thing you gain from killing and questing though.  You also gain TP(Talent Points) which are used to upgrade your skills.  Your TP gain is “tied” to your EXP.  Therefore, when you go into EXP debt, you are also going into TP debt.

This is where the tricky little thing about death in RoM comes in.  TP gain is rounded to the nearest 10th.  If you gain 100 EXP, you’ll also gain 10 TP.  Likewise, if you gain 153 EXP, you’ll also gain 15.3 TP.  But when you die fractions get lost.  What does this mean.  It mean when you normally get that .3 of TP, but you keep dying, those fraction gains get dropped.  The result is, that if you die more often than someone else, overall you’ll be gaining less TP.

So it pays to be careful, not just to keep from gaining EXP debt, but also to maximize TP gain.  You can help combat this by either NOT DYING(LOL) or buy a piece of furniture early on in your career.

Within the cash shop, you can buy furniture pieces that either add EXP or TP bonuses.  You buy a table or couch or whatever that adds to your overall bonus.  Whenever you are in your house, you gain the bonus.  The longer you stay at home, the higher the bonus builds up.  The more furniture with bonuses attached, the faster the bonus builds up.  The bonus is delivered to you over time by handing out a percentage of the bonus with each mob kill.  So if you have some bonus EXP, you could gain a few more points from mobs than you would normally get from them.  In this respect, it can pay to always log off in your house.

My suggestion would be to buy a small piece of furniture, with TP bonus, early in your career.  You can only get the bonuses on furniture you buy from the cash shop, but some pieces are rather cheap.  I bought a simple stool early on that added a TP bonus, for 15 diamonds.  It wouldn’t take much gathering to sell for gold, that you can turn around and buy 15 diamonds with in cash shop.  For example,  low level resources like Zinc, Ash, and Mt. Poplar can be gathered from level 1 and are in high demand as they are needed to get your level 15 elite skills.  I don’t know the current rates but they are probably fairly reasonable.  I have been gathering higher level 43 Sinner’s Palm and getting around 1,200 gold per unit.  Gold to diamond price, for me, is around 18K per diamond.  It’s really not too bad, as anyone can gather a stack of 100 in an hour or so.  And it isn’t as simple as saying the higher the level the higher the price.  I wouldn’t be surprised if you made just as much gold per unit from the level 1 resources as I make from the level 43.

Once you have your 15 diamonds, you’ll have also done good toward raising your gathering skills, and to kill two birds with one stone, you could also level your professions up to, depending on how you feel.  Now just open cash shop and pay close attention to which furniture items give EXP bonuses and which give TP bonuses.  Buy a nice small item like the stool I bought or see if anything newer and cheaper has been added then place it in your house.

One small stool gave me around 15 bonus points every 1-2 hours.  I’m sorry for lack of info on this point, but it wouldn’t be hard to figure it out.  Just pay attention to how much time has passed between the first time you log of in your house, and back on, then take your total TP and devide by the hours you were offline.  So if you log off for 8 hours and back on to find a total of 60 bonus TP, you’ve gained 15 TP every 2 hours.  That’s not bad and can help regain TP loss through frequent death.

One last note to keep in mind.  You will only have the bonus applied when killing mobs.  Daily quests and world quests will only give their set amount rewards.  They do not add on the bonus.  Seeing as how many quests have you killing X amount of mobs, it really isn’t a problem.

So, Runes of Magic’s EXP debt also gives you TP debt, and you’ll slowly lose more TP the more you die, due to lost fractions.  It actually pays to be mindfull of death and to “fear” it, but all is not lost.  Buying a piece of furniture, that gives TP bonus, early in the game can help alleviate this.

Will Next Runes of Magic Expansion See Large Spike In Popularity of The MMORPG?

Posted in Editorial with tags , , , , , on November 12, 2009 by howtoloseyourlifetoanmmorpg

I have a hunch, a theory.

RoM has so far been pretty good with it’s content updates, and the first big expansion.  Up until now I think players are still skeptical and wait to see it to believe it, for the most part.

But if they make good on their next big expansion, said to be out in spring of 2010 in the recent developer chat, we may see an extra large jump in the games popularity.

Not only will we see the game world increase in size by a few more zones, and plenty of new content, with hopefully significantly more fixed bugs than new ones, but I think players minds will be much more at ease to let go of their skepticism.

The game is also starting to garner popularity among some big MMORPG journalist sites with some giving RoM its own dedicated section.  A first for many of the sites to do that for a free game, where they previously only gave big triple A subscription based games their own homes.

It’s all contingent on whether Runewaker can successfully handle the business side of things and grow the company larger than an average F2P games company.  They already boast being a larger company, but they have to be able to grow even more, and continue to make money at it.

If Runewaker can figure it all out and make it work, could we see the first of its kind in a F2P MMORPG company that gets close to being as large as a subscription based company?  Do you think they could end up becoming pioneers in the same aspect that Blizzard did for subscription MMORPGs? or will they find themselves stuck as a smaller company not finding that golden apple to let themselves grow?

Time will tell.

Musings On The Future of Runes of Magic’s World-size

Posted in Editorial, News content with tags , , , , , on November 8, 2009 by howtoloseyourlifetoanmmorpg

Part of the good and bad about RMT(Real Money Transaction) games is they tend to be free-to-play but small.  I certainly would love to see some of the F2P games have much larger game worlds but RMT lends itself to much smaller companies and employee base.  It’s part of how the business makes money.

Runes of Magic has some 11-12 zones.  I’m guessing from memory.  It doesn’t matter because the difference in size compared to say WoW is so vast that me being accurate isn’t all that important for this post.

Granted the new zone Aotulia Voclano is double the size of most of the other zones, it still all adds up to the entire world of Taborea fitting into maybe less than 4 zones from WoW(out of what? around 100 zones).

So far RoM is successful and registrations continue to rise.  It is hard to be accurate on this point as well.  I believe they are looking at individual website registrations.  So even if some of those people effectively stop playing for good, they may still be registered and count toward the overall number.

I digress.  The game has been out for roughly a year and they’ve released the zones Ravenfell, Weeping Coast, Savage Lands, and Aotulia Vocano.  Kudos for them.  If they keep up with their announcements of new major content expansions every 4 months, the game could start to get pretty large.

There’s a rumor(I can’t confirm) that the devs told Closed Beta players that their initial plans were to have 80 zones by 2 years.  Based on their progress and lack of any other similar communication since then makes it unlikely to happen.  What is likely though, is that this game very well could get large-As large as a triple-A MMORPG.

We’ve already had hints through various interviews with Frogster and Runewaker staff members that they’re planning on other races(dwarves were actually name dropped by staff). and have many items and characters that show through data mining that aren’t implemented yet.  The world lore hints at another whole continent. And many features show that they can grow much larger in size.

If they can keep up with the speed and size of the updates they’ve already proven to be able to implement, I will be a very happy player.

I don’t know how long I will be playing RoM, but it’s been a year and I still enjoy it.  It’s going to be very interesting and exciting to see how large and how fast the world grows.